Battle Dawn

Units used on this page: g = gold, w = wood (lumber), m = mana, p = population (workers).

Gold is equivalent to metal on earth and mars, wood = oil and mana= energy

Military

 * In round 1, only range upgrade units attack.
 * In round 2, only range and damage upgrade units attack.
 * In round 3 and all rounds thereafter, all units attack.

In other words, armour units wait two rounds before joining the battle, and damage units wait one round before joining battle. Range units don't wait.


 * Rounds where no unit attacks would occur are not listed in the battle report.

Shield
When the shield is activated, it triggers on the last tick of an attack. Instead of moving onto the target, the attacker is held at ETA 1 for as long as the shield is charged; when the shield charge has run down, the attack commences. Shields must be charged before activation: 3 ticks cost 50 mana, for a maximum of 12 ticks charge.

Units encountering a shield may turn back; the shield stays up. All attackers who arrive while the base is shielded will attack when the shield charge runs out, even if they did not arrive at the same time. Dragons and spies are not affected by shields.

Intelligence
A spy is defeated when it either Thus, keeping a spy in your own base protects it against other spies arriving later at no extra cost. Note that you can add spy protection to any allied base or outpost, not just your own!
 * moves onto a non-allied location that has spy protection
 * starts a spy action, but has less infiltration than the location has protection
 * starts a spy action, but has less infiltration than a hostile spy in the same location

Tip: Use the player profile for free intelligence: the "statistics" page gives the number of units lost and the number of units recruited.

Installations and special units

 * You need 24 ticks of control over an outpost before you can upgrade.
 * You need 24 ticks of control before you can raze.
 * You need 6 ticks of control before you can downgrade.
 * You need 3 ticks of control before you can use an installation. (no longer in affect)

Alliance leader controls
On the "my alliance" panel, the alliance leader can ... The alliance leader gets all messages to "request an invitation", and he can invite someone by clicking on their base.
 * rename and re-tag the alliance
 * appoint a member "minister of war", "minister of intelligence", or "minister of foreign affairs".
 * kick a member.